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yesbird wrote:
> On 30/09/2025 12:07, Mr wrote:
> > I think you should look at GIS packages (QGis/OpenSceneGraph...), ...Sorry for
off-topic, but I read that you are w
orking with Blender
> (POV@Ble). I have idea about effective conversion from Blender to
> POV-Ray: If only Blender can work with glTF or GLB file's .extras
> property that can store arbitrary JSON content, then we can use it
> to store material name and then convert it to POV with my converter.
>
> It's possible not to use a web-based GUI version, but to create a
> command line utility running under node.js.
>
> We can use for the start this impressive materials collection - the
> royal gift from Mike Miller:
> https://drive.google.com/file/d/1PncYI4G2ssqIXjK1rMej-PgAZ9Gnatz1/view?usp=sharing
>
> What is your opinion ?
> --
> YB
From what I understand of your idea, it would aim to provide a totally different
pipeline than POV@Ble, and it would actually not consist of a POV@Ble
modification, but rather an addition to the e.g. gltf exporter. I can help you
reach out to the relevant dev if you want to make him such a proposition, but it
should be really refined as he's like one of the 5 most busy Blender devs.
(sweat); and also his code one of the highest standard.
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