POV-Ray : Newsgroups : povray.binaries.animations : Robot Lightning Chess : Re: Robot Lightning Chess Server Time
11 Oct 2025 01:05:24 EDT (-0400)
  Re: Robot Lightning Chess  
From: Clarence1898
Date: 5 Oct 2025 09:30:01
Message: <web.68e27273a59922d68db55336e0accf30@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> "Clarence1898" <dle### [at] comcastnet> wrote:
> > Going through an old archive I found this animation I wrote 20 years ago.
>
>
> Looks really really cool :)
> Cant wait to see Version 2.0
>
> Ma

This is the reason I made the change, so I could run multiple games at the same
time.   I think it is a bit amusing watching the robots bob up and down.  I have
a question about how everyone else renders animations.  I wrote the original
scene in 2003, probably on a pentium cpu using povray 3.5.  It was terribly
slow.  When I got another pc, I wrote a program to render frames on both pc's.
When I upgraded to pc's with multiple cpus I changed the program to use multiple
instances of povray on each pc.  With 3.7 I changed the program to use the work
thread option,  but I found that using multiple instances of povray still gave
me better throughput.  Four years ago after recovering from covid, I splurged
and  purchased an intel I9 10900k pc with 10 cores and 20 logical processors.  I
know it sounds ridiculous but running 20 instances of povray was 4 times faster
than running 1 instance with 20 threads.  Individual elapsed times were slower
but total throughput was 4 times as many frames per minute.  I know that this is
low resolution (720x400) and a very simple scene so I tested several
resolutions: 1920x1080 was twice as fast, 3840x2160 was still 60% faster.  I'm
sure more complicated scenes would decrease the difference.  Still I would like
to know how everyone does their rendering.


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Attachments:
Download 'robot4.mp4.dat' (4660 KB)

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