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Josh English <Jos### [at] joshuarenglish com> wrote:
> My box modeler does this by extracting each face and generating the
> bicubic patches for each side.
>
> The problem as I see it is how do I tell my modeling system "this bit is
> flat but that bit is round"?
Need way more information and context to offer intelligent advice / solution.
Where is your input coming from?
Flat and round where? On the edges? On the face?
Can you use trace () ?
Maybe you need iterative interaction like I did with my analytical tangent
scene.
Details.
> As for the irregular grids, it's also not a matter of finding the
> quadrilaterals and drawing them, it's a matter of creating them and
> keeping track of them so I can traverse the irregular relaxed grid.
When I was making the Bezier stitched torus, I had my shape that was defined by
a set of parametric equations. So I wrote macros to use where I was on the
parametric to find what patch I was on, and where in that patch I was.
Provide a workflow, diagrams, examples, etc - and there are surely solutions for
doing this.
If people are already doing it in other languages / software packages, we can
surely do it in POV-Ray.
> And yes, this is exactly all for this wave function collapse thing I'm
> building.
I see you like to bite off huge projects like I do :D
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