POV-Ray : Newsgroups : povray.general : Envelope deformation : Re: Envelope deformation Server Time
9 Aug 2025 17:36:44 EDT (-0400)
  Re: Envelope deformation  
From: Bald Eagle
Date: 29 Jul 2025 14:15:00
Message: <web.68890e7f27ff66205985c6de25979125@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
 so several of those shapes would really require 4-16 Bezier
> Parallelpipeds to be stitched together.
>
> Might not be so bad since I already worked that out and have example code but
> .....  ugh.  Work.

However . . . I just recalled working out how to split a Bezier spline into 2 -
so I could do that recursively, and get a whole connected series of cubes, and
then just work out where the control points need to be for any given shape.

- BW


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