"Bald Eagle" <cre### [at] netscape net> wrote:
so several of those shapes would really require 4-16 Bezier
> Parallelpipeds to be stitched together.
>
> Might not be so bad since I already worked that out and have example code but
> ..... ugh. Work.
However . . . I just recalled working out how to split a Bezier spline into 2 -
so I could do that recursively, and get a whole connected series of cubes, and
then just work out where the control points need to be for any given shape.
- BW
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