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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
I liked the "boulder" on the right, pretty amazing.
> Josh English <Jos### [at] joshuarenglish com> wrote:
> > On 7/25/2025 9:16 AM, Bald Eagle wrote:
> > > Perhaps a script could be written to convert mesh and mesh2 objects to arrays,
> > > and then we can have a macro to define the mesh from those arrays.
> >
> > We would need to be able to serialize the mesh objects, though. I don't
> > know if 4.0 has any plans for that sort of thing. It would be nice to be
> > able to export them after a complicated modeling job.
> >
> > Then again, I have Python at hand and I suspect most of us know other
> > coding languages that could do the same job. I'm trying to be an SDL
> > purist, probably to my detriment.
> >
> > Josh
>
> Well, we have #read and #write.
a "crutch" at best. unfortunately.
> I've written tens of thousands of bicubic patch objects to files that way.
and that knowledge, the experience, ought to be worth a "good wiki page". and
the same really for this thread, the deformations. I think that with a second
example perhaps and "fleshing out" your notes, this topic too would make a
useful/valuable reference in the wiki.
> So it shouldn't be that big of a problem to write a distorted mesh to a new
> file.
there's also the "upholstered crutch" :-), the 'Filed()' macro.
regards, jr.
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