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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > "Maetes" <nomail@nomail> wrote:
> > > Here an image will all models
> > > ma
> > very nice!
> >
> > I'm preparing some high definition models, but in the meantime, to be observed
> > from afar because it's very light, a driver (or a G-man) lol is needed to
> > monitor the vehicles....
> > It's a inc, remove the two bottom bars to use it as a standalone pov..
>
> thank you ! if, while you're on the exporting things stuff, you could output
> the finish with a braced reflection[*], written eg:
> finish{ambient .21 diffuse .78 reflection {.01}}
> then your code will be correct, and can be used with WFP's 'yuqk' branch/fork.
>
> [*] as documented
> <wiki.povray.org/content/Reference:Finish#Specular_Reflection>.
>
>
> regards, jr.
I have to apologize because my English is poor and I don't understand the
problem.
Each mesh represents an object that is part of the complete shape, but has its
autonomy, each mesh has its definition of RGB or RGB color with alpha
transparency. The rest of the definition is standard, and can be modified as you
want.
My standard definition does not give me any errors or warnings by Povray, so it
is correct.
It is also easy to modify it, just search on Povray for the keywords -end mesh-
of the comments and modify the previous lines.
The definition is double with the inside because experimenting I saw that this
system hides a bit the artifacts of the smooth_triangle bug. Let's hope they are
solved with the next version of Povray ...
.... please
" WFP's 'yuqk' branch/fork." sorry , what is the meaning? I cannot understand ..
because I don't know these abbreviations
Sorry againg and many thanks ...
BR
G.
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