|
 |
"Maetes" <nomail@nomail> wrote:
>
> And the damn skull, I hadn't even touched it yet.
>
> And... and... AND...
>
Not a bad bot. You could make an army of them!
And don't worry about the skull. One day when less expected, Wham it'll come to
you.
>
> The parachute would be cool, but please please don't waste hours and days. Maybe
> I won't use it or only in x months. If it's easy to extract - great, if not,
> don't do it.
It was very easy and small. Here it is:
#declare PPig=pigment{radial color_map{[0 Black][.1 Tan]
[.3 rgb<.9,.9,.85>][.6 rgb<.9,.8,.85>]
[.9 Tan][1 Black]}
frequency 20}
#declare Para= union{sphere{0,4 translate y*2
clipped_by{ box {<-4.1,4.4,-4.1>,<4.1,5.9,4.1>}}}
sphere{0,4 translate y*2
clipped_by{ box {<-4.1,3.5,-4.1>,<4.1,2,4.1>}}}
cone{y*2,4,-y*.25,3.9 open}
}
#declare ParaChute=
union{
object{Para pigment{PPig} translate y*50}
sphere{0,1 scale<1,.25,1> translate y*25 pigment{rgb<.25,.15,.25>}}
//cords
#declare Cnt = 0;
#while (Cnt < 360)
cylinder{0,<4,20,0>,.05 rotate y*Cnt pigment{Tan*.5} translate y*30}
#declare Cnt = Cnt+20;
#end
cone{y*25,.15,y*31,.2 pigment{rgb 0}}//short link
cylinder{0,y*30,.15 pigment{rgb 0}}//long link
}
Straight from the code, It is fairly long 50 or so POV units.
Have Fun!
Post a reply to this message
|
 |