POV-Ray : Newsgroups : povray.binaries.animations : Tussi - Flight No. 2 : Re: Tussi - Flight No. 2 Server Time
9 May 2025 09:38:21 EDT (-0400)
  Re: Tussi - Flight No. 2  
From: Maetes
Date: 4 May 2025 07:40:00
Message: <web.6817513b9555a195e9997a2230225ff5@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:
>  The robot was one of the my first. I was still trying to set up the frame to
> frame pose animation and get things organize. A Robot is a complicated object.
> And to get one moving even more complicated.
>  There's about 60 variables to make a robot. So I cut a robot into 3 parts
> Body,Face,Hands. Each of these have their own pose files and object files. The
> object file would take the pose variables and make the part.
>  I better watch it or I'll write a whole page of nothing but how to build and
> animate robots. To make a long story longer. I have to say I have a Robot
> Factory now that can combine different bodies,heads and hands into a BOT and
> then animate it. But I'm never satisfied I keep adding on to it.

I solved so many really tricky problems one after the other, only to find that I
hadn't even done a quarter of the way.

It started with from where to where build it up. This affects how it behaves in
not-standing positions (e.g. leaning to the side, jumping,...) and how he can be
controlled.

And then, of course, the appearance, how the individual parts can be human-like.

And the damn skull, I hadn't even touched it yet.

And... and... AND...


>  As for the code It's on my other computer and it's isolated. That is I need to
> load stuff to a flash drive to get to this computer. The code large & might call
> somethings long gone. I haven't rerun it all. But what I did stopped. But the
> parachute show be easy to get. Just how much do ya want?

The parachute would be cool, but please please don't waste hours and days. Maybe
I won't use it or only in x months. If it's easy to extract - great, if not,
don't do it.

Gr
Ma


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