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"netfoot" <nomail@nomail> wrote:
> Subject: Hello from a new user
>
> I last used POV-ray about 25 years ago and I'm giving it another whirl. It sure
> has changed since I was using DOS on an i386!
>
That's about the time I started with POV 3.1 dos. I think by then I had the 586.
Glad to have you back! It seems you went one way and I went another. I dove
into POV to make graphics for PC games. Then used my knowledge of programing
games to make a front end for dos POV. Over the years the computers keep getting
upgraded and POV keep getting better and I learned a lot of more programing.
I still have the code I wrote for 3.1 and all the files that came with it. So
when you talk about the scene your trying to reconstruct, I dug around and found
a scene wrote for 3.1 'WetPaint' that has most of what you described. I thought
it might have been one of the scenes files that came with 3.1 but it looks like
I made it. Here it is:
// scene: sign 'WET PAINT'on water
#include "colors.inc"
camera {
location <0, 1, -10>
look_at 0
angle 35
}
light_source { <500,500,-1000> White }
plane { y,0
pigment { color SeaGreen }
finish { reflection .35 specular 1 }
normal { waves .5 }
}
text { ttf "timrom.ttf" "WET PAINT" 1, 0
pigment { Gold }
finish { metallic reflection .25 specular 1 }
scale <1,2,1>
translate -2.7*x
}
#include "skies.inc"
sky_sphere { S_Cloud5 }
I hope this helps you on your come back to POV.
Also, You can visit my website: http://leroy.byethost15.com
You'll see some of what I've done over the last 25 years. There are some window
programs to help with prisms,lathes,height fields and so on. There are a few POV
object files and files to help with animations and more.
Have Fun!
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Attachments:
Download 'wetpaint.png' (198 KB)
Preview of image 'wetpaint.png'

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