"Bald Eagle" <cre### [at] netscape net> wrote:
> I don't know what your ultimate goal is, but when I just evaluated the
> isosurface for
>
> function {DevilFn2(x,y,z)
>
> I get the following render (Cam and lights adjusted, white sky_sphere)
>
> - BW
When you render the function #declare Iso = function(x,y,z) {
you get the image attached.
The next 2 functions should add thickness to the shape (you see the rim of the
'plate' is thin like an eggshell).
And this is where the flaw is.
Droj
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