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hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> ...
> > POV-Ray is looking for a 'texture{}' to wrap the pigment and finish,...
> Yes, this is exactly the page by me indicated previously, if you see the whole
> topic.
> This page is very confusing to me.
> I would like to find a way to update the old definitions as faithfully as
> possible.
> This "material" way is a suggestion I had, but I already knew it didn't work.
> Thanks!
the code below runs for me using a beta.2. hth.
regards, jr.
-----<snip>-----
#version 3.8;
global_settings {assumed_gamma 1}
#declare mat_ = material {
texture {
pigment {
color rgb <.81, .71, .23>
}
finish {
diffuse .5
ambient 0
specular 1
roughness .01
reflection {.6 metallic}
metallic
}
}
/* put an interior here */
};
box {
0,1
material {mat_}
}
light_source {<-1,1,-1>*1e3 color rgb 1 parallel}
camera {
location <0,0,-5>
right x * (4/3)
up y
look_at <0,0,0>
}
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