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"GioSeregni" <gms### [at] hotmail com> wrote:
> DEF GOLDDARK Material {diffuseColor 0.81 0.71 0.23 ambientIntensity 0.5
> specularColor 1 1 1 shininess 1}
my guess:
#declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>} finish
{ambient 0.5 specular 1} } }
I would probably replace ambient with diffuse, and drastically decrease
specular, or at least keep diffuse + specular < 1.
- BW
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