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"Mr" <m******r******at_hotmail_dot_fr> wrote:
[...] also the fact that it can be
> interpreted and compiled... Well, wouldn't this make it suited to be a scene
> description language that could get accelerated as a compiled version just
> before parsing?
Nims (the scripting language) does not support everything Nim does. I.i.r.c it
does not work with dll's, etc. Interoperation with Nim the way you suggest is
not easy, but it can be done. Nims is about as fast as Python, maybe a little
bit slower.
I do not see compilation as necessity, but it is certainly useful for include
files that could be compiled to be plug-ins for POV-Ray. It may also be of use
for animations.
ingo
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