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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> "jr" <cre### [at] gmail com> wrote:
>
> > there's no ready-to-use table in the docs.
>
> No, but others have made renders.
good reminders, both.
> And IIRC, others have compiled some very LARGE files of "named" colors.
'farger.inc' by SE Andersen. (still keep it round :-))
> It would probably be easy enough to parse that as an include file and render a
> few million dots - given Paul Bourke's recent data set.
>
> However, I think that given how subjective color perception is - so dependent on
> lighting, context, etc. - that it's best to just get a close-enough color to
> start with and then tweak it after the rest of the scene is finalized.
> Otherwise you're chasing color ghosts.
yes, perception is dependent on both external and internal factors. thinking
that some kind of "standard spec" could be agreed on, a texture, its properties,
plus lighting. then "colouring" that set texture would "distort" all colours
equally.
regards, jr.
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