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"Kenneth" <kdw### [at] gmail com> wrote:
> If spaces and tabs were to suddenly have real meaning in POV 4, and depending on
> how we each write POV code-- the layout of the text-- it could break all of our
> old scenes, going back decades.
Aye, lad. But we're talking about POV-Ray 4.0, dontchaknow.
Let's cast off the shackles of "backward compatibility" and do something NEW!
It's not like the old versions will be deleted from the fabric of reality.
> For example, I personally write code with tabbed indents, just to make the
> various constructs clear in my mind. Like...
>
> sphere{0,1
> texture{
> pigment{rgb 1}
> finish{...}
> }
> normal{...}
> }
I do it just to make jr twitch to the verge of seizures.
Other times I simply do things because I think they're a CAPITAL IDEA.
I think the real value of opening and terminating symbols is their utility for
future delinters and debuggers.
I have already expressed my support for MORE different kinds of brackets and
parentheses, as well as #endif, #endwhile, #endfor, #endmacro, etc.
- BW
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