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"Leroy" <whe### [at] gmail com> wrote:
> "Chris R" <car### [at] comcast net> wrote:
> > To prove the value of my chess library, I took the chess set I had created for
> > the Checkmate scene and added it to the chess_sets collection in the library so
> > it could be easily reused in other scenes.
> >
> > I then created this scene where I used the existing chess set and created a
> > modified version of the black pawn to hold its defiant/taunting sign, and set it
> > as pawn #0 in the black chess set. I then set up the board using the chess set
> > macros, added a custom placement macro to rotate the pieces to look at the
> > center of the board, and leaned the white queen backwards.
> >
> > I used the collision library to help place the onlooker chess pieces around the
> > board as well.
> >
> > The "ground" layer is just an isosurface box with granite texture bumps applied
> > to the surface. There is a large sphere with an HDRI sky around the whole
> > scene, and a spotlight using LightSys components. It was rendered with pretty
> > basic radiosity, a media sphere to add some fogginess, photons, and camera blur,
> > and took 7 1/2 hours to render on my laptop.
> >
> > There is only about 1000 lines of new code, but a lot of that is comments and
> > boiler-plate scene template text, the rest is all reusable libraries.
> >
> > Code Info:
> > Git Repository: https://github.com/carath63/povlibrary
> > Top Level Library Code Used:
> > library/libcollide.inc
> > library/libisoshapes.inc
> > library/libchess.inc
> > library/chess_sets/cs_stone.inc
> >
> >
> > -- Chris R
>
> Every time I see one of your chess scenes I think 'I should look up my old POV
> chess code or make POV models of the old chess set I hand made and is store
> away'.
> When I look at this scene I can't get over 7.5 hours render time and how I
> would reduce it. The radiosity is needed, the media and photons not so much.
> Media maybe, I haven't played with photons to much to know at a glance how much
> it contributes to the scene. The one thing I know that blows up render time is
> camera blur. I would probably do a post production blur. That should take a good
> chunk of time off your project.
> Other wise a nice scene, good job!
> Have Fun!
For this one, camera blur is the definite culprit. Without it, even with media
and photons turned on it takes a little over an hour.
I haven't done anything with tools to do post-production camera blur, so I rely
on what I can get from pov itself. I like the way it gives me more photographic
rather than eye-realistic images, much as my hobby photography does.
-- Chris R
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