POV-Ray : Newsgroups : povray.binaries.images : More Chess : Re: More Chess Server Time
14 Mar 2025 07:12:43 EDT (-0400)
  Re: More Chess  
From: Leroy
Date: 28 Feb 2025 14:50:00
Message: <web.67c21257c68a82f9b9bd5883f712fc00@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:
> To prove the value of my chess library, I took the chess set I had created for
> the Checkmate scene and added it to the chess_sets collection in the library so
> it could be easily reused in other scenes.
>
> I then created this scene where I used the existing chess set and created a
> modified version of the black pawn to hold its defiant/taunting sign, and set it
> as pawn #0 in the black chess set.  I then set up the board using the chess set
> macros, added a custom placement macro to rotate the pieces to look at the
> center of the board, and leaned the white queen backwards.
>
> I used the collision library to help place the onlooker chess pieces around the
> board as well.
>
> The "ground" layer is just an isosurface box with granite texture bumps applied
> to the surface.  There is a large sphere with an HDRI sky around the whole
> scene, and a spotlight using LightSys components.  It was rendered with pretty
> basic radiosity, a media sphere to add some fogginess, photons, and camera blur,
> and took 7 1/2 hours to render on my laptop.
>
> There is only about 1000 lines of new code, but a lot of that is comments and
> boiler-plate scene template text, the rest is all reusable libraries.
>
> Code Info:
> Git Repository: https://github.com/carath63/povlibrary
> Top Level Library Code Used:
>     library/libcollide.inc
>     library/libisoshapes.inc
>     library/libchess.inc
>     library/chess_sets/cs_stone.inc
>
>
> -- Chris R

Every time I see one of your chess scenes I think 'I should look up my old POV
chess code or make POV models of the old chess set I hand made and is store
away'.
 When I look at this scene I can't get over 7.5 hours render time and how I
would reduce it. The radiosity is needed, the media and photons not so much.
Media maybe, I haven't played with photons to much to know at a glance how much
it contributes to the scene. The one thing I know that blows up render time is
camera blur. I would probably do a post production blur. That should take a good
 chunk of time off your project.
 Other wise a nice scene, good job!
Have Fun!


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