|
 |
"Bald Eagle" <cre### [at] netscape net> wrote:
> As part of trying to organize my thoughts and assemble a collection of useful
> macros and code snippets, I made a big list in a spreadsheet,
Just so you know what's already on the list (some may be cryptic abbreviated
notes):
Drop-Down Insert Menu
Wireframe shapes
Basic scene
Text
Mathematical text
axes
dependencies
Dodecahedron normals
Icosahedron normals
trace ()
Function graphing
Parametric mesh
Parametric mesh2
Read / Write to/from file
Isosurface Evaluate
Heightfield correcting macro
Image_map in memory from a function
Analytical Geometry include
irid
3-point lighting
transparent background
Data structures
Vector math
matrices
Solve geometric problems
Scene layout tools
Matrix determinants
Minimum visible sphere radius
Analytical tangents between 2 circles
Numerical pigment patterns
Catenary
Full-color pigment
f_Identifier - function
v_Identifier - vector quantity
s_Identifier - scalar quantity
C_Identifier - color
P_Identifier - Pigment
T_Identifier - Texture
L_Identifier - a loop variable: #for (L_Identifier, 0, 10)
Point transforms
eval_pigment ()
now ()
trace ()
orthographic
macro names
Use cases
Sorting
Array macros
srgb
GitHub repositories
Wiki accounts
Barycentric coordinates
Stacks
Pipes
Normal maps
Vector swizzling
Prism macro for 3D vectors
reflected ray macro/function
multiple result trace ()
Lerp
invLerp
Remap
convex hull
Trig functions
bitwise XOR
lucida-sans-unicode.ttf
arial-unicode-ms.ttf
Rendering with ini files
2-pass radiosity
Monolithic include file snip out used parts to make Scene_standalone?
Keyword examples
example scenes
convolution
FFT
camera location
point object
bicubic patch texture interpolation
no absolute zeros in pigments
Test Object
Standard render rig for comparisons
Thomas Fester posts
vector object - position + normal
Gray code
decimal to binary
Media macros
Ini file SECTIONS
input file name
use pattern to get B&W pigment
Hilbert curves
for each macro (thread)
jr's macros
pov earth macros
area light macro area light setup thread
comparison of numeric values in functions
Fractracer
lohmueller include translations
Mike Williams function thickening
Include files
Chris Colefax
GALAXY
TILE GENERATOR
COMPRESSED MESH macro
CITY GENERATOR
LIQUID SPRAY
OBJECT EXPLODER
BRUSHED METAL
LENS EFFECTS
OBJECT BENDER
COILS
SPIDERWEB
Rune
PARTICLE SYSTEM
ELECTRICITY
INVERSE KINEMATICS for necks/tentacles
ILLUSION
Post a reply to this message
|
 |