POV-Ray : Newsgroups : povray.pov4.discussion.general : Macros and other code snippets : Re: Macros and other code snippets Server Time
14 Mar 2025 08:03:51 EDT (-0400)
  Re: Macros and other code snippets  
From: Bald Eagle
Date: 25 Feb 2025 11:45:00
Message: <web.67bdf294b511ee77a5a6be6925979125@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> As part of trying to organize my thoughts and assemble a collection of useful
> macros and code snippets, I made a big list in a spreadsheet,

Just so you know what's already on the list (some may be cryptic abbreviated
notes):

Drop-Down Insert Menu
 Wireframe shapes
 Basic scene
 Text
 Mathematical text
 axes
 dependencies
 Dodecahedron normals
 Icosahedron normals
 trace ()



Function graphing
Parametric mesh
Parametric mesh2
Read / Write to/from file
Isosurface Evaluate
Heightfield correcting macro
Image_map in memory from a function
Analytical Geometry include
irid
3-point lighting
transparent background
Data structures
Vector math
matrices
Solve geometric problems
Scene layout tools
Matrix determinants
Minimum visible sphere radius
Analytical tangents between 2 circles
Numerical pigment patterns
Catenary
Full-color pigment
f_Identifier - function
v_Identifier - vector quantity
s_Identifier - scalar quantity
C_Identifier - color
P_Identifier - Pigment
T_Identifier - Texture
L_Identifier - a loop variable: #for (L_Identifier, 0, 10)
Point transforms
eval_pigment ()
now ()
trace ()
orthographic
macro names
Use cases
Sorting
Array macros
srgb
GitHub repositories
Wiki accounts
Barycentric coordinates
Stacks
Pipes
Normal maps
Vector swizzling
Prism macro for 3D vectors
reflected ray macro/function
multiple result trace ()
Lerp
invLerp
Remap
convex hull
Trig functions
bitwise XOR
lucida-sans-unicode.ttf
arial-unicode-ms.ttf
Rendering with ini files
2-pass radiosity
Monolithic include file   snip out used parts to make Scene_standalone?
Keyword examples
example scenes
convolution
FFT
camera location
point object
bicubic patch texture interpolation
no absolute zeros in pigments
Test Object
Standard render rig for comparisons
Thomas Fester posts
vector object - position + normal
Gray code
decimal to binary
Media macros
Ini file SECTIONS
input file name
use pattern to get B&W pigment
Hilbert curves
for each macro  (thread)
jr's macros
pov earth macros
area light macro  area light setup thread
comparison of numeric values in functions
Fractracer
lohmueller include translations
Mike Williams function thickening

Include files
 Chris Colefax
 GALAXY
 TILE GENERATOR
 COMPRESSED MESH macro
 CITY GENERATOR
 LIQUID SPRAY
 OBJECT EXPLODER
 BRUSHED METAL
 LENS EFFECTS
 OBJECT BENDER
 COILS
 SPIDERWEB


 Rune
 PARTICLE SYSTEM
 ELECTRICITY
 INVERSE KINEMATICS for necks/tentacles
 ILLUSION


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