"ingo" <nomail@nomail> wrote:
> But, I think your method, trace, move by epsilon, trace, should work. You'd get
> all the object/ empty space transitions. Depending on the goal, instead of
> tracing from the camera, you could scan from one surface of the bounding box to
> the opposite. Store all intersections in arrays of arrays. For test render each
> point as a small sphere.
>
> ingo
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