POV-Ray : Newsgroups : povray.general : img2mesh version 3 : Re: img2mesh version 3 Server Time
22 Feb 2025 03:40:15 EST (-0500)
  Re: img2mesh version 3  
From: GioSeregni
Date: 21 Feb 2025 07:15:00
Message: <web.67b86e38f287d87187aec88159126100@news.povray.org>
Ilya Razmanov <ily### [at] gmailcom> wrote:
> Good news everyone:
>
> I substantially changed my Python heightfiled to triangle mesh
> converter, img2mesh. Logically, new mesh structure had to be first to
> come to my mind, so, not surprisingly, it took more than a year.
> Surprising is rendering quality improvement - I expected it to be small
> and, actually, tried new scheme just out of curiosity. However, it
> appeared to be quite noticeable.
>
> As an example, I attach a small rendering with source image. Source is
> small text passed through some Gaussian Blur, and I deliberately made it
> small, with font having thin diagonals, to get as many ugly artifacts as
> possible. However, they appeared to look much less ugly than I expected.
> Surely, I see facets at that one-pixel lines, but expected them to turn
> into total mess.
>
> Surely, with bigger original it looks pretty smooth.
>
> So, after getting such a results with POV-Ray, I had no choice but spend
> some time to change OBJ, STL and DXF exports as well, and now released a
> new version, v. 3, of img2mesh.
>
> Some previews and explanation:
>
> https://dnyarri.github.io/img2mesh.html
>
> Git repository:
>
> https://github.com/Dnyarri/img2mesh
>
> and release, beside sources, contain Win64 exe for lazy Windows users:
>
> https://github.com/Dnyarri/img2mesh/releases/tag/3.14.19.10
>
> So it goes.
>
> --
> Ilyich the Toad
> https://dnyarri.github.io/
Nice!
I checked your img using my own tools :)
I am going on your saI didn't apply the smooth triangles because otherwise I
would post tomorrow!me way ....
BR
giovanni


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