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"Bald Eagle" <cre### [at] netscape net> wrote:
> "Kenneth" <kdw### [at] gmail com> wrote:
> >
> > Personally, I have always wondered why a z-plane doesn't have it's 'outside'
> > facing the -z direction by default, rather than the other way around. I
> > suppose that there are old and deep reasons for this.
Hmm, not so deep as I thought. In the documentation for a plane:
"...most planes are defined with surface normals in the direction of an axis
[meaning the positive direction, which is not specifically mentioned.]"
"By definition the normal vector points to the outside of the plane."
So all of the three (simple) x-y-z planes have their 'outsides' in the positive
directions of the axes. That's logically consistent-- but has to be taken into
account when media is used *inside* the planes. It's a subtle "Gotcha!"
>
> I also didn't quite know that any overlapping container needed to be hollow as
> well.
>
Yeah, this situation has tripped me up in the past as well, when using planes.
We don't usually run into such problems with typical media-filled objects, or
even CSG constructs that have the proper 'master' hollow keyword.
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