POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : Re: mesh camera ouput uv-mapping has a seam when I using the texture Server Time
23 Feb 2025 18:38:32 EST (-0500)
  Re: mesh camera ouput uv-mapping has a seam when I using the texture  
From: And
Date: 17 Feb 2025 04:20:00
Message: <web.67b2ff162273a31e4a994e21aa81652d@news.povray.org>
MichaelJF <fri### [at] t-onlinede> wrote:
> Am 16.02.2025 um 10:14 schrieb And:
> > MichaelJF <fri### [at] t-onlinede> wrote:
> >>
> >> Jaime Vives Piqueres has written a work-around several years ago.
> >> Fortunately, he has restored this part of his website:
> >>
> >> http://ignorancia.org/index.php?page=mesh-camera
> >>
> >> Best regards
> >> Michael
> >
> > Well, he(or she @@) has already pointed out the problem.
> >
> I admit, his (Jaime is a Spanish variant of the name James) repair_seams
> approach of smearing the textures is lossy and cannot always be used.
> But it helps with his statuettes. I myself have only used it for such
> purposes. But, if Blender helps, why not use it?
>
> Best regards
> Michael

Thank you.
Well, I have used Blender, I just ask the same situation here.
(I don't actually use 3D for any official purpose.)


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