POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : Re: mesh camera ouput uv-mapping has a seam when I using the texture Server Time
23 Feb 2025 18:14:25 EST (-0500)
  Re: mesh camera ouput uv-mapping has a seam when I using the texture  
From: And
Date: 16 Feb 2025 04:15:00
Message: <web.67b1ac8b2273a31e4a994e21aa81652d@news.povray.org>
MichaelJF <fri### [at] t-onlinede> wrote:
> Am 14.02.2025 um 11:32 schrieb And:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >> Maybe I have post this issue several years ago.
> >> When I use mesh_camera to output a uv-map texture(for other 3D software), I
> >> found that the rendered area is not enough, it should extend the render area.
> >> Has these problem been solved?
> >>
> >> attachment is POV-Ray's output.
> >
> > When it applied to model:
>
> Jaime Vives Piqueres has written a work-around several years ago.
> Fortunately, he has restored this part of his website:
>
> http://ignorancia.org/index.php?page=mesh-camera
>
> Best regards
> Michael

Well, he(or she @@) has already pointed out the problem.


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