POV-Ray : Newsgroups : povray.general : Glories, POV-Ray, and diffraction : Re: Glories, POV-Ray, and diffraction Server Time
22 Feb 2025 03:32:51 EST (-0500)
  Re: Glories, POV-Ray, and diffraction  
From: Bald Eagle
Date: 10 Feb 2025 16:15:00
Message: <web.67aa6b99dc4a579e25b4de9225979125@news.povray.org>
https://earthsky.org/space/glory-on-an-exoplanet-wasp-76b-exoplanets-glories/

relevant image:
https://earthsky.org/upl/2024/04/Glories-Earth-Venus-simulated-views-March-11-2014.jpg

"This is a _simulated_ comparison of a glory on Venus (left) and Earth (right)."

So people are actually simulating the effect - which means that we can do it in
POV-Ray.

Hell - even if we just scanned straight across the middle with eval_pigment ()
and made a spline function or a color_map directly, then there you go.
Instant glory to be used as a layered texture, a screen.inc object, or however
else you might decide to implement it.

K.I.S.S.    :*


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