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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> Awesome lighting, and picture angle.
Yep, I have UberPOV to thank for the lighting, I only need to balance the
gray_threshold and brightness, arrange for pleasing shadowed areas, then give it
enough of a count value to minimise the grain.
> The only modeling feature that seems strange is the roof lines of a too straight
> and simple architecture as compared to the rest.
Yeah the floor divisions and roof edges were the last thing I did, and I kept
the geometry simple so I could get something decent rendered :)
> Also, the
> furthest building displays an inner light reflection that does seem to invite
> the eye to search there for some tiny indoor detail :-)
Haha I should probably block off the interiors in some way to prevent the
emptiness being too obvious! There are internal floors, but no walls.
Bill
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