POV-Ray : Newsgroups : povray.binaries.images : Building buildings : Re: Building buildings Server Time
14 Jan 2025 19:05:08 EST (-0500)
  Re: Building buildings  
From: Mr
Date: 9 Jan 2025 06:30:00
Message: <web.677fb23adb4dc85c16086ed06830a892@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi all, and a happy new year!
>
> Progress in my ongoing autogenerated buildings project is glacial, but as always
> the holiday season gives me some time to implement ideas that usually only get
> to the mulling stage. Here's a nice recent render.
>
> It's a vaguely-beaux-arts styled building, copied 5 times over to make a narrow
> city street. The building is constructed as separate floors, each floor made up
> of a series of 'block' meshes, each block containing an arch or a window. The
> blocks are carefully designed to tesselate nicely, especially in the ground
> floor cloisters. Because each block is essentially a single mesh (or 2 meshes,
> if window panes are required), the scene renders extremely quickly (~30 mins
> using UberPOV on a 12yo MacBook, or just a few seconds if I turn off the
> radiosity).
>
> Some things I'd like to do:
> - L-shaped corners in buildings
> - stack sub-buildings
> - randomly vary the main parameters to give different buildings
> - simple street furniture
>
> Bill

Awesome lighting, and picture angle.
The only modeling feature that seems strange is the roof lines of a too straight
and simple architecture as compared to the rest.
Otherwise, the restricted amount of variety would seem credible if surrounding
is like the inside of some fortifications, close to some palace... Also, the
furthest building displays an inner light reflection that does seem to invite
the eye to search there for some tiny indoor detail :-)


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