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Hi all, and a happy new year!
Progress in my ongoing autogenerated buildings project is glacial, but as always
the holiday season gives me some time to implement ideas that usually only get
to the mulling stage. Here's a nice recent render.
It's a vaguely-beaux-arts styled building, copied 5 times over to make a narrow
city street. The building is constructed as separate floors, each floor made up
of a series of 'block' meshes, each block containing an arch or a window. The
blocks are carefully designed to tesselate nicely, especially in the ground
floor cloisters. Because each block is essentially a single mesh (or 2 meshes,
if window panes are required), the scene renders extremely quickly (~30 mins
using UberPOV on a 12yo MacBook, or just a few seconds if I turn off the
radiosity).
Some things I'd like to do:
- L-shaped corners in buildings
- stack sub-buildings
- randomly vary the main parameters to give different buildings
- simple street furniture
Bill
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Attachments:
Download 'autobuildings.jpg' (282 KB)
Preview of image 'autobuildings.jpg'
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