|
|
hi,
"Maetes" <nomail@nomail> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > can you give some examples of what you (most) miss, please ?
> Most of the functions handwritten in my helper package. ...
ok.
> What annoyed me a lot:
> You have no chance of figuring out what type a variable is. You have to know
> what it is and cant convert them automatically.
> On the other hand, povray is not a real programming language but focuses on the
> render output.
so.. :-) by now (as of 3.7 I think, perhaps earlier) the Scene Description
Language (SDL) is "Turing complete". but it evolved to that stage, and both
developers and users obsess about "backward compatibility", therefore SDL, the
current parser, is most unlikely to evolve further to offer us worthwhile
"introspection" tools (like WFP started introducing in his branch).
> I am happy about what it can do and that I was able to extend it for myself.
> So I don't want to complain.
is all we do ;-) (also gets easier with age. more time to practice :-))
> I have a wish list, but I don't expect anyone to implement it in their free
> time. And my programming skills do not allow me to get involved in the project
> at the moment. So I have to live with what I have, and that's a lot of fun.
+1.
>> jr and I are looking into that. But at the moment we're both sort of tied up
>> with too much non-POV-Ray real life drudgery. :(
> Yes yes, I know.
> Could do it around the clock, but have other things to do, unfortunately.
you live in the same world we do, so you do know that it is all about ..
pedalling faster, to keep standing still. </shrug> but I think the majority of
"us" would spend more time "povving", if RL allowed.
regards, jr.
Post a reply to this message
|
|