"Bald Eagle" <cre### [at] netscapenet> wrote:
> If the leaf is "extruded" across the x=0, y=0 plane, then I suppose that the
> isosurface values could be negated for the entire half of the leaf on one side
> of that plane. Then you could just specify texture and interior_texture to get
> both sides of the leaf.
Yep, it works.
These are just prototype leaves, but it shows that you can flip the sign of the
isosurface and thereby get different textures on each side.
Left leaf is the isosurface, and right leaf is the same isosurface scaled by -z.
I'll have to think about if there's a way to bend the leaf but still retain this
effect / feature.
- BW
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