> > > The polygon is set up as a 2D object sitting in an x,y plane somewhere
> > > along z.
> >
> > Ah ok!
> > Thanks for clarifying. Do you know if there's an other way of defining
> > polygon-alike structures in povray?
>
> POV-Ray does have (pretty decent) documentation, see eg:
> <https://wiki.povray.org/content/Reference:Polygon>
> <https://wiki.povray.org/content/Documentation:Contents>
That doesn't tell me how to go from a 3D polygon to something PovRay
understands.
But for now I triangulate my polygons and put them in a mesh2 object.
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