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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Now posted:
> https://wiki.povray.org/content/User:BillW
I had sent a copy of this to Freya Holmer for review and comments, didn't hear
anything back, and that apparently got developed into a video on the channel.
https://www.youtube.com/watch?v=aVwxzDHniEw&pp=ygUGYmV6aWVy
There were one or two things at the end of the video that went beyond what I
covered, which I found very interesting.
After I recovered from overexertion / burnout, I picked up a major dangling
thread that I really wanted to wrap up, and worked out how to encode the
curvature of the surface into a pigment:
https://news.povray.org/povray.advanced-users/thread/%3Cweb.635dc186688805b11f9dae3025979125%40news.povray.org%3E/
I think that there's probably a CAD/CAM program out there that would allow the
modeling of at least Bezier _splines_ in 3D, and if you just snap/glued the
appropriate control points of the splines together, you might be able to use
that as a wireframe mesh modeler. Try FreeCAD.
You might also directly contact Freya and ask about such a piece of software,
and see if that might be a project that could get coded in Unity or something.
Also, there's the possibility of making/finding something on Shadertoy, Desmos,
or javascript.
https://www.desmos.com/calculator/ebdtbxgbq0
Sketchup:
https://community.sketchucation.com/topic/100775/plugin-bezier-patch-v1-1?lang=en-US
https://sourceforge.net/projects/digitalorigami/
Ucalgary has an editor that apparently needs permission to access.
Perhaps contact them and see what they say.
pages.cpsc.ucalgary.ca
Bezier Surface Editor
patches can exist sepatately, or joined with various levels of continuity. All
the work is done in a single view which can be rotated about the xy-axes to view
and edit the surface from any angle.
https://visualizationlibrary.org/docs/2.0/html/pag_guide_bezier_surfaces.html
Try GameDev, StackExchange, StackOverflow, Sebastian Lague YT channel, or anyone
else that uses povray / does computer graphics coding.
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