POV-Ray : Newsgroups : povray.pov4.discussion.general : Suggest v4.0 keep enhanced marble pattern. (yuqk R17 v0.6.11.0) : Re: Suggest v4.0 keep enhanced marble pattern. (yuqk R17 v0.6.11.0) Server Time
3 Dec 2024 11:52:13 EST (-0500)
  Re: Suggest v4.0 keep enhanced marble pattern. (yuqk R17 v0.6.11.0)  
From: Bald Eagle
Date: 14 Nov 2024 09:35:00
Message: <web.67360a3f3bfda2b8a2cb7a7025979125@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> I debated for a long while on whether to keep the marble pattern in yuqk
> given the base pattern is just 'gradient x' with a 'triangle_wave' value
> modifier.

FYI:
I noticed in the comments for the crackle source:
"// Highly turbulent (with moderate displacement) makes a good marble, solving
// the problem of apparent parallel layers in Perlin's method. (The perlin
// method being the noise generator used with POV-Ray's 'turbulence'
// implementations)"

I don't know if anyone's tried this out yet and compared it to our current
"marble".

tl;dr

It would be great if people could pick a simple pattern/texture and really flesh
it out like TdG with the granite pattern, and I made some headway on with
Marschner's wood texture.

Yes, the danger is that those would be the default and become "overused", but at
the same time, people wouldn't have to be left to ascend the learning curve and
code 397 lines of fundamental computer graphics to get something that looks
better than the usual newbie/lazy 5 lines of "marble".
Just #include "v40textures.inc" or something . . .

- BW


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