William F Pokorny <ano### [at] anonymousorg> wrote:
> With this I think the code is the best answer. In my re-write, I
> flattened the code so there is little (no?) jumping around in the
> overall code base required to see what is going on. Last time I counted,
> yuqk's crackle was roughly 400 lines of code or so. See:
>
> CracklePattern::EvaluateRaw() in source/core/material/pattern.cpp
Excellent.
Thanks - I hope I get the opportunity to download that and spend some
uninterrupted time reading and understanding it.
So much to do!
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