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hi,
"Kenneth" <kdw### [at] gmail com> wrote:
> > Modifying my posted code to junk the array and call
> > 'eval_pigment' inside the 'texture{}', I get parsing down to just
> > under 5.5 secs (plus ~1s render) using the beta.2.
>
> You *might* get it to run even faster by copy/pasting the eval_pigment macro
> from functions.inc directly into your scene code, instead of 'including' the
> full .inc file.
> ...
> I rarely use the .inc files directly, just the bits and pieces that I need.
same here, things like 'RRand()' etc just copy from the .inc. did a v quick
check with alpha.9945627, no real difference. the macro caching seems to work
"as advertised" :-).
regards, jr.
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