"And" <49341109@ntnu.edu.tw> wrote: > How do you get such black spalting? #declare Crack1 = color_map { [0.00 rgb 1] [0.50 rgb 1] [0.50 rgb 0] [0.55 rgb 0] [0.51 rgb 1] [1.00 rgb 1] } #declare Spalting = function {pigment {leopard turbulence 1 color_map {Crack1}}}
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