POV-Ray : Newsgroups : povray.general : Simple L-system library for POV-Ray v3.7 : Re: Simple L-system library for POV-Ray v3.7 Server Time
27 Jul 2024 08:03:49 EDT (-0400)
  Re: Simple L-system library for POV-Ray v3.7  
From: Tor Olav Kristensen
Date: 19 Jul 2023 22:55:00
Message: <web.64b8a0b8753f6159a909f4889db30a9@news.povray.org>
"Droj" <803### [at] drojde> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
>
> Hi TOK,
> >
> > Thank you Droj. It was an interesting challenge to make this.
> >
>
> I suppose it was more than one weekend's work.
>
> > That's indeed a nice L-system tree. I think I like it more than the one PB made.
> >
> Thank you so much. Sometimes coding morons like me have their bright moments.
>
> > Is it this axiom and rule that you had to adapt ?
> >
> >   axiom = FX
> >   X -> >[-FX]+FX
> >   angle = 40
> >
> Yes, this was the one. I had to scratch my head more than once when I used it.
> It couldn't be symmetric and an angle of 40 could not be right.
> I usually trust PB a lot but I guess something went wrong during publishing...
>
> > If so, then I've shown how this can be used without much adaptation in a new
> > example in the repository.
>
> I definitely support the idea. We are still scratching on the surface of what
> L-System is capable of.

Yes, you are probably right. - But first I'm curious about what has already been
done with L-systems.

I don't know if this reprint (or new edition ?) "The Fractal Geometry of Nature"
book by Mandelbrot contains any L-system images/rules:

https://www.amazon.com/Fractal-Geometry-Nature-Benoit-Mandelbrot/dp/1648370403

If so then I'll have to consider buying it.


> But do you think you still have the energy and the time to lift that baby from
> 2D to 3D?
> Think of the 2D Hilbert curve and imagine how it would look in 3D.
> I usually say it looks like the mad plummer struck again. But should we get
> there I would die happily.
> Gilles Tran published something like that but it is more than weird.

Yes, I remember his crazy plumbing work. Very fascinating. I really miss his
wonderful art in here.

When I replaced macros with functions in my L-system library I tried to make it
so that 3D functionality could be added later without much redesign.

But I'm not sure how the rules should work in 3D. Have you seen any such
images with accompanying 3D rules? If so, that would help me understand what is
needed.


> > Please post some more images made with the axioms and rules that you've
> > collected.
> >
> Of course I will but to be adequate to your examples I have to dig deep, bite my
> fingernails and scratch my head a lot more.

No worries. I'll add a Hilbert curve example as you suggested.

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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