POV-Ray : Newsgroups : povray.general : L-Systems in Povray : Re: L-Systems in Povray Server Time
27 Jul 2024 18:35:42 EDT (-0400)
  Re: L-Systems in Povray  
From: Bald Eagle
Date: 11 Jul 2023 13:20:00
Message: <web.64ad8ef9453cebfc1f9dae3025979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > ...
> > I have NO idea what I'm doing, but that gets me a completed render and no
> > crashing.
>
> _neat_.  (and thanks, that'll give me .. encouragement to play a little more
> :-))
>
>
> regards, jr.

Other changes:

#declare BuildRules["X"] = asc("X"); // 88

#debug concat( "X = ", str(asc("X"), 0, 0), "\n")

#macro MoveRight (T_Pos)
 <T_Pos.x + 1, T_Pos.y, T_Pos.z>
 //#local T_Pos = <T_Pos.x + 1, T_Pos.y, T_Pos.z>;
 //#declare VXY_Arr[Curr_Items] = T_Pos;
 //#declare AZZ_Arr[Curr_Items] = AngleZZ;
 //#declare Curr_Items = Curr_Items + 1;
#end

    #case (88)
    #local T_Pos = MoveRight (T_Pos);
    #break

    #else
    #break
   #end // end switch


#declare Axiom = "FFFFX";
#declare Rules = dictionary {
  ["X"] : "F[-X|][+F|]",
 // ["Y"] : "FX-Y"
}

#declare Iterations = 50;


Doesn't get me much, except a few line segments.  Once I have more time to
decipher the Big Picture, then it will be easier to make things work.


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Attachments:
Download 'lsys7.pov.txt' (5 KB)

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