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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > ...
> > I have NO idea what I'm doing, but that gets me a completed render and no
> > crashing.
>
> _neat_. (and thanks, that'll give me .. encouragement to play a little more
> :-))
>
>
> regards, jr.
Other changes:
#declare BuildRules["X"] = asc("X"); // 88
#debug concat( "X = ", str(asc("X"), 0, 0), "\n")
#macro MoveRight (T_Pos)
<T_Pos.x + 1, T_Pos.y, T_Pos.z>
//#local T_Pos = <T_Pos.x + 1, T_Pos.y, T_Pos.z>;
//#declare VXY_Arr[Curr_Items] = T_Pos;
//#declare AZZ_Arr[Curr_Items] = AngleZZ;
//#declare Curr_Items = Curr_Items + 1;
#end
#case (88)
#local T_Pos = MoveRight (T_Pos);
#break
#else
#break
#end // end switch
#declare Axiom = "FFFFX";
#declare Rules = dictionary {
["X"] : "F[-X|][+F|]",
// ["Y"] : "FX-Y"
}
#declare Iterations = 50;
Doesn't get me much, except a few line segments. Once I have more time to
decipher the Big Picture, then it will be easier to make things work.
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Attachments:
Download 'lsys7.pov.txt' (5 KB)
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