|
|
"Chris R" <car### [at] comcastnet> wrote:
> I got access to a nice, big Linux box with 64 cores and tried rendering the
> scene again, using the smaller block sizes and reduced max_trace_level. It
> chugged along pretty steadily for about 48 hours, and then with 128 pixels left
> (out of a 1920x1080 image), its been stuck for an additional 72 hours with no
> sign of progress.
I know that I've run into that sort of thing with heightfields with a reflective
finish. That was some sort of "known" bug, that I have no idea ever got
investigated or fixed.
Perhaps you can try to reduce the reflectivity of the surface - Only the very
upper/outermost surface should need a reflective value.
You can also try to render _just_ those blocks with the appropriate command line
switches, so you don't have to wait 48 before testing that region of the render.
- BW
Post a reply to this message
|
|