POV-Ray : Newsgroups : povray.binaries.images : wood_mannequin.png : Re: wood_mannequin.png Server Time
4 May 2024 15:44:45 EDT (-0400)
  Re: wood_mannequin.png  
From: Mr
Date: 30 Apr 2023 08:00:00
Message: <web.644e575fd981b0ade3248e456830a892@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > "Colin Fleming" <Colin Fleming> wrote:
> > > "Mike Miller" <mil### [at] gmailcom> wrote:
> > >
> > > > Thanks Colin. I've pulled in the files. Cool that most the mannequin forms are
> > > > modeled with a sphere/cylinder blob pairing.
> > > > Mike.
> > >
> > > Hi Mike,
> > >
> > > I like Fabiens mannequin include file because it was simple, using spheres and
> > > blobs made it easier for me to understand!
> > >
> > > I made a slight modification to Fabiens mannequin include file, added the option
> > > for either male or female then added an 'if' statement in the declared 'buste'
> > > object, pretty simple.  Changing the pose of the mannequin is trial an error,
> > > but as you've shown in your mannequin include file, declaring the variables
> > > first makes it a lot easier.
> > >
> > > Colin.
> >
> > Thanks Colin. I agree, blobs are probably a better way to model these forms. I
> > modeled over an underlay in blender and exported the lathe cubic splines as POV
> > syntax - it gives me good accuracy. Wish Blender had cylinder blobs. :)
> > Mike.
>
> ....mistake >> blender has a capsule blob but doesn't translate through the .x3D
> format correctly. Have not been able to use.
> Mike.

The POV addon features all blob shapes under isosurfaces, because they are.
indeed capsule is the cylinder and should export to pov as such.


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