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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Second "square" function.
>
> Added a bit of normal.
> Thought maybe since it was an isosurface, and so somewhat like a signed distance
> fucntion, that maybe changing the threshold value would round them a bit, but it
> just made the threads fatter.
>
> Of course, that could possibly lend itself to a thread-cutting animation...
Wow... that looks amazing. Very nice....mine looks stupid in comparison. :>0
Mike
note to self...look at iso surfaces. :)
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