POV-Ray : Newsgroups : povray.binaries.images : wood_mannequin.png : Re: wood_mannequin.png Server Time
4 May 2024 15:56:36 EDT (-0400)
  Re: wood_mannequin.png  
From: Mike Miller
Date: 23 Apr 2023 23:00:00
Message: <web.6445f05ed981b0ad59197626dabc9342@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "Colin Fleming" <Colin Fleming> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> >
> > > Thanks Colin. I've pulled in the files. Cool that most the mannequin forms are
> > > modeled with a sphere/cylinder blob pairing.
> > > Mike.
> >
> > Hi Mike,
> >
> > I like Fabiens mannequin include file because it was simple, using spheres and
> > blobs made it easier for me to understand!
> >
> > I made a slight modification to Fabiens mannequin include file, added the option
> > for either male or female then added an 'if' statement in the declared 'buste'
> > object, pretty simple.  Changing the pose of the mannequin is trial an error,
> > but as you've shown in your mannequin include file, declaring the variables
> > first makes it a lot easier.
> >
> > Colin.
>
> Thanks Colin. I agree, blobs are probably a better way to model these forms. I
> modeled over an underlay in blender and exported the lathe cubic splines as POV
> syntax - it gives me good accuracy. Wish Blender had cylinder blobs. :)
> Mike.

....mistake >> blender has a capsule blob but doesn't translate through the .x3D
format correctly. Have not been able to use.
Mike.


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