POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
4 May 2024 15:56:45 EDT (-0400)
  Re: uv mapping triangles in mesh {}  
From: Bald Eagle
Date: 29 Mar 2023 13:15:00
Message: <web.642471f7eebe912c1f9dae3025979125@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> int(da<=0) evaluate to 1 whenever da is zero or negative, and 0 if da is


Thanks, Alain.

OK - I thought that might be the case, but wasn't sure if it was some other
weird c++ assignment syntax.

I suppose I will just use some very large number to represent "inf".

- BW


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