"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
>
> > The 'populate' macros are slow to process with the amount of objects I'm using.
> > Not well optimized - could us some type of culling to remove unseen plants.
>
> I tried something like this - I determined what the view frustum was, and then
> IIRC did some my own home-brew insidedness tests.
>
>
http://news.povray.org/povray.binaries.images/message/%3Cweb.587ce70b1652a4dcc437ac910%40news.povray.org%3E/#%3Cweb.5
87
> ce70b1652a4dcc437ac910%40news.povray.org%3E
>
> - BW
Thanks BW.
I like that idea - using the cameras frustum shape for an inside/outside test.
Using the cameras' hither and yon planes for space partitioning. BSP?
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