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Thomas de Groot <tho### [at] degroot org> wrote:
> Op 3-3-2023 om 12:25 schreef jr:
> > had not realised earlier that a scale-correct 1:1 representation is the goal.
> > but in light of that, I'd argue that while it's a WIP, the highest possible
> > resolution, then scale down for use. (much like oversizing a render (gut
> > feeling))
> >
> Well, there is no specific goal afaiac, except if one wants to use
> Granite_21 in a 'natural' way, then it might be important. However, that
> is a choice and all options are free of course. ;-)
>
> ...and when we want to reproduce the object at its true size/aspect.
Well, there are different goals at different stages.
The first goal was to rapidly get a very nice looking render with the Granite_21
material to show off POV-Ray's textures and the potential for
near-photorealistic render quality.
The second is to poke around the mesh and examine whatever features may present
themselves, given that we have a very high quality mesh, and the tools to play
with normals, lighting, signal processing, trace (), and anything else you can
think of.
Here's a sort of uv-unwrapped render of the outer and inner surfaces, done with
trace (), 2 arrays, and 4 million triangles. I still need to correct the
scaling and positioning of the lower color_map. <eyroll>
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