POV-Ray : Newsgroups : povray.binaries.images : Abstract landscape rendering 3 : Re: Abstract landscape rendering 3 Server Time
1 May 2024 20:56:25 EDT (-0400)
  Re: Abstract landscape rendering 3  
From: Mike Miller
Date: 25 Feb 2023 12:45:00
Message: <web.63fa485cb7a8ee2ca30d213ddabc9342@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> > Hi(gh)!
> >
> > On 20.02.23 23:17, Cousin Ricky wrote:
> >
> > > And here I was, thinking that I was an old timer.  I didn't know about
> > > POV until 2003.
> >
> > I read first about POV-Ray in 1995 in Chip, a German computing magazine
> > and started soon after this with playing around with the raytracer (back
> > then using Moray as a frontend)... but discovered news.povray.org only
> > in 2000!
> >
> > See you in Khyberspace!
> >
> > Yadgar
> >
> > Now playing: On the Silent Wings of Freedom (Yes)
>
> With all this talk about when ya started POV I had to say somewhere that my
> oldest file I can find is dated 1\12\1999. I when looking for POV or something
> like it.
> I got tired of doing images bit by bit with 16 colors, 252 colors, 256 color
> palettes.
> When I found POV I was blown away. And I never got over it!
> Have fun!

Same. ahh yes...the 256 indexed palette. I always loved the way you can cycle
through the palette to produce looping color animations like Stone Soup Group's
Fractint.
Mike


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