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William F Pokorny <ano### [at] anonymousorg> wrote:
> What spooks me some is that -0 and +0 are real things in the IEEE
> floating point standard and as supported by C++. If a C++ coder has
> thought to test for -0 < 0, they can.
Which raises the question about how the IEEE 754 gets implemented in POV-Ray's
source code, and if a user can test for -0 through SDL.
I actually just watched:
https://www.youtube.com/watch?v=p8u_k2LIZyo
yesterday (it was in the sidebar when watching yesbird's animation), and they
went over some interesting points, and was also wondering if we could implement
something like this in POV-Ray SDL, and source, and if you'd find it useful or
are already using it in povr.
- BW
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