POV-Ray : Newsgroups : povray.binaries.images : Denoising POV-Ray images in Blender : Re: Denoising POV-Ray images in Blender Server Time
25 Apr 2024 22:39:39 EDT (-0400)
  Re: Denoising POV-Ray images in Blender  
From: Kenneth
Date: 14 Jan 2023 18:40:00
Message: <web.63c33c2713ac33282eadabda6e066e29@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> Hi everyone,
>
> On the left is a noisy image produced with POV-Ray, and on the right is the same
> image, but denoised in Blender. It was super easy to set up.
>

That's a pretty amazing trick and result. Nicely done. (I still haven't yet
dabbled with Blender, but it's on my 'bucket list'. Along with 100 other
things...)

Aside from the slightly off-color whites in this first denoised image (which you
solved), I see a slight greenish halo around the upper-left emissive sphere. I
guess that's to be expected from the heavy original focal blur and low
blur_samples count. But the result actually looks to my eyes like what might
happen with a real camera lens, using film. So I like it!

And your later image with the normals et al is really nice.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.