POV-Ray : Newsgroups : povray.binaries.images : Voronoi pebbles : Re: Voronoi pebbles Server Time
27 Jul 2024 16:32:20 EDT (-0400)
  Re: Voronoi pebbles  
From: Bald Eagle
Date: 3 Jan 2023 21:05:00
Message: <web.63b4de1f645de02c1f9dae3025979125@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Lars' lovely rounded-edge voronoi cells (see
>
http://news.povray.org/povray.binaries.images/thread/%3C63b414fb%40news.povray.org%3E/)
> reminded me of yet another applicable mesh project I have lying around. A few
> years back I made a convex meshing macro that also performs gaussian smoothing -
> ideal for giving sharp edges a 'tumbled' look.
>
> It turns out to be slightly quicker than the greebling, at least for relatively
> low-res meshes... this parsed and rendered in just under 5 minutes.
>
> Bill

Very nice!  :)

This looks like just the thing to solve Ari's little project from a few years
ago:

http://news.povray.org/povray.newusers/thread/%3C594aa827%40news.povray.org%3E/

You could make a very nice stone wall.

Also, I'm sure if there was pebble size control in different regions (controlled
by a function / pigment pattern?) that TdG would put that to amazing use in some
sort of landscape strata scene with amazing geological features.

And if it were function controlled, we all know that TOK would go completely
nuts crafting all sorts of geometric delights!

You're doing this by checking the possible bounding by 4x4x4 = 64 surrounding
cells?  Or is it really 5x5x5, so 125....  :O


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