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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > ...
> > Basically, translate some amount away from the origin (radius), translate your
> > camera up, and then rotate. That ought to be it.
>
> you saved me :-) -- I'd been thinking I might need a spline. fwiw, updated
> sources in p.b.a thread 'USaF'.
>
>
> regards, jr.
Well, I mean, a spline is just sort of a function that interpolates between a
set of control points. You have to generate the control points somehow....
When you can just do it all in one fell swoop with a single function... or an
algorithmic/programmatic loop...
Glad it's working well. Maybe you can speed up the generation of the spiral as
it gets bigger to compensate for the "slowing down" - the longer legs of the
edges. Sorta give it the same angular velocity for the whole animation.
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