"Chris R" <car### [at] comcastnet> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > Op 23-6-2021 om 20:17 schreef Chris R:
> >
> > > Still not completely happy with the look and texture of the mortar, but I think
> > > these bricks are a big improvement on the original without individually creating
> > > each brick.
> > >
> > Agreed. Still, I have a problem with the vertical 'roughness' of the
> > bricks and the horizontal 'roughness' of the mortar. Try to give that
> > some turbulence (warp {turbulence <0.01, 0.1, 0.01>} for instance for
> > the mortar and warp {turbulence <0.1, 0.01, 0.01>} for the bricks) and
> > scale that 'roughness' also up for the bricks. It should not have the
> > same apparent size as the mortar.
> >
> > --
> > Thomas
>
> Thanks for the suggestions. I am using the builtin f_wrinkles and f_bumps for
> the roughness, but I have my own way of adding turbulence to those. I made some
> much larger changes to the grout roughness to improve that as well.
>
> The rough wood panels on the sides are to give context for the scene I am
> developing.
>
> (The green line is an axis I use in my test scenes so I can see where noise
> extends beyond the basic shape.)
>
> --
> Chris
Sorry, somehow I didn't get the image attached...
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